// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores the setup pose and all of the stateless data for a skeleton. /// /// See Data objects in the Spine Runtimes Guide. @objc(SpineSkeletonData) @objcMembers public class SkeletonData: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_skeleton_data) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public override convenience init() { let ptr = spine_skeleton_data_create() self.init(fromPointer: ptr!) } /// The skeleton's name, which by default is the name of the skeleton data file when possible, /// or null when a name hasn't been set. public var name: String { get { let result = spine_skeleton_data_get_name(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return String(cString: result!) } set { spine_skeleton_data_set_name(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The skeleton's bones, sorted parent first. The root bone is always the first bone. public var bones: ArrayBoneData { let result = spine_skeleton_data_get_bones(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return ArrayBoneData(fromPointer: result!) } /// The skeleton's slots in the setup pose draw order. public var slots: ArraySlotData { let result = spine_skeleton_data_get_slots(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return ArraySlotData(fromPointer: result!) } /// All skins, including the default skin. public var skins: ArraySkin { let result = spine_skeleton_data_get_skins(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return ArraySkin(fromPointer: result!) } /// The skeleton's default skin. By default this skin contains all attachments that were not in /// a skin in Spine. /// /// - Returns: May be NULL. public var defaultSkin: Skin? { get { let result = spine_skeleton_data_get_default_skin(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result.map { Skin(fromPointer: $0) } } set { spine_skeleton_data_set_default_skin( _ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) } } /// The skeleton's events. public var events: ArrayEventData { let result = spine_skeleton_data_get_events(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return ArrayEventData(fromPointer: result!) } /// The skeleton's animations. public var animations: ArrayAnimation { let result = spine_skeleton_data_get_animations(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return ArrayAnimation(fromPointer: result!) } /// The skeleton's constraints. public var constraints: ArrayConstraintData { let result = spine_skeleton_data_get_constraints(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return ArrayConstraintData(fromPointer: result!) } /// The X coordinate of the skeleton's axis aligned bounding box in the setup pose. public var x: Float { get { let result = spine_skeleton_data_get_x(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result } set { spine_skeleton_data_set_x(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. public var y: Float { get { let result = spine_skeleton_data_get_y(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result } set { spine_skeleton_data_set_y(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The width of the skeleton's axis aligned bounding box in the setup pose. public var width: Float { get { let result = spine_skeleton_data_get_width(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result } set { spine_skeleton_data_set_width(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The height of the skeleton's axis aligned bounding box in the setup pose. public var height: Float { get { let result = spine_skeleton_data_get_height(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result } set { spine_skeleton_data_set_height(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// Baseline scale factor for applying physics and other effects based on distance to /// non-scalable properties, such as angle or scale. Default is 100. public var referenceScale: Float { get { let result = spine_skeleton_data_get_reference_scale(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result } set { spine_skeleton_data_set_reference_scale(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The Spine version used to export this data, or NULL. public var version: String { get { let result = spine_skeleton_data_get_version(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return String(cString: result!) } set { spine_skeleton_data_set_version(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The skeleton data hash. This value will change if any of the skeleton data has changed. public var hashString: String { get { let result = spine_skeleton_data_get_hash(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return String(cString: result!) } set { spine_skeleton_data_set_hash(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The path to the images directory as defined in Spine, or null if nonessential data was not /// exported. public var imagesPath: String { get { let result = spine_skeleton_data_get_images_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return String(cString: result!) } set { spine_skeleton_data_set_images_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The path to the audio directory as defined in Spine, or null if nonessential data was not /// exported. public var audioPath: String { get { let result = spine_skeleton_data_get_audio_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return String(cString: result!) } set { spine_skeleton_data_set_audio_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// The dopesheet FPS in Spine. Available only when nonessential data was exported. public var fps: Float { get { let result = spine_skeleton_data_get_fps(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) return result } set { spine_skeleton_data_set_fps(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue) } } /// Finds a bone by comparing each bone's name. It is more efficient to cache the results of /// this method than to call it multiple times. /// /// - Returns: May be NULL. public func findBone(_ boneName: String) -> BoneData? { let result = spine_skeleton_data_find_bone(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), boneName) return result.map { BoneData(fromPointer: $0) } } /// - Returns: May be NULL. public func findSlot(_ slotName: String) -> SlotData? { let result = spine_skeleton_data_find_slot(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), slotName) return result.map { SlotData(fromPointer: $0) } } /// - Returns: May be NULL. public func findSkin(_ skinName: String) -> Skin? { let result = spine_skeleton_data_find_skin(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), skinName) return result.map { Skin(fromPointer: $0) } } /// - Returns: May be NULL. public func findEvent(_ eventDataName: String) -> EventData? { let result = spine_skeleton_data_find_event(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), eventDataName) return result.map { EventData(fromPointer: $0) } } /// - Returns: May be NULL. public func findAnimation(_ animationName: String) -> Animation? { let result = spine_skeleton_data_find_animation(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), animationName) return result.map { Animation(fromPointer: $0) } } public func dispose() { spine_skeleton_data_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) } }