/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using UnityEditor; namespace Spine.Unity.Editor { /// /// Utility class for working with TextureImporter. /// public static class TextureImporterUtility { private static IEnumerable GetAllPlatforms () { BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget)); var platformNames = buildTargets.Select(x => x.ToString()).ToList(); // Add additional platforms that are not part of BuildTarget enum. platformNames.Add("Server"); return platformNames.ToArray(); } /// Disables Texture Import settings platform overrides for all platforms. /// The TextureImporter wrapper of the target texture asset. /// A list populated with platforms where overrides were previously enabled and /// which have now been disabled. /// True if an override has been disabled for any platform, false otherwise. public static bool DisableOverrides (TextureImporter importer, out List disabledPlatforms) { IEnumerable platforms = GetAllPlatforms(); disabledPlatforms = new List(); foreach (string platform in platforms) { var platformSettings = importer.GetPlatformTextureSettings(platform); if (!platformSettings.overridden) continue; disabledPlatforms.Add(platform); platformSettings.overridden = false; importer.SetPlatformTextureSettings(platformSettings); } if (disabledPlatforms.Count <= 0) return false; importer.SaveAndReimport(); return true; } /// Enables Texture Import settings platform overrides for given platforms. /// The TextureImporter wrapper of the target texture asset. /// A list of platforms for which overrides shall be enabled. public static void EnableOverrides (TextureImporter importer, List platformsToEnable) { if (platformsToEnable.Count == 0) return; foreach (string platform in platformsToEnable) { TextureImporterPlatformSettings platformSettings = importer.GetPlatformTextureSettings(platform); platformSettings.overridden = true; importer.SetPlatformTextureSettings(platformSettings); } importer.SaveAndReimport(); } } }