/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include // Custom texture loader that doesn't load actual textures void *headlessTextureLoader(const char *path) { // Don't load actual texture, just return a dummy pointer return (void *) 1; } void headlessTextureUnloader(void *texture) { // Nothing to do } // Printer functions static int indentLevel = 0; static const char *INDENT = " "; void print_indent(const char *format, ...) { for (int i = 0; i < indentLevel; i++) { printf("%s", INDENT); } va_list args; va_start(args, format); vprintf(format, args); va_end(args); printf("\n"); } void indent(void) { indentLevel++; } void unindent(void) { indentLevel--; } void printSkeletonData(spine_skeleton_data data) { print_indent("SkeletonData {"); indent(); const char *name = spine_skeleton_data_get_name(data); const char *version = spine_skeleton_data_get_version(data); const char *hash = spine_skeleton_data_get_hash(data); const char *imagesPath = spine_skeleton_data_get_images_path(data); const char *audioPath = spine_skeleton_data_get_audio_path(data); print_indent("name: \"%s\"", name ? name : ""); print_indent("version: \"%s\"", version ? version : ""); print_indent("hash: \"%s\"", hash ? hash : ""); print_indent("x: %.6f", spine_skeleton_data_get_x(data)); print_indent("y: %.6f", spine_skeleton_data_get_y(data)); print_indent("width: %.6f", spine_skeleton_data_get_width(data)); print_indent("height: %.6f", spine_skeleton_data_get_height(data)); print_indent("referenceScale: %.6f", spine_skeleton_data_get_reference_scale(data)); print_indent("fps: %.6f", spine_skeleton_data_get_fps(data)); print_indent("imagesPath: \"%s\"", imagesPath ? imagesPath : ""); print_indent("audioPath: \"%s\"", audioPath ? audioPath : ""); // TODO: Add bones, slots, skins, animations, etc. in future expansion unindent(); print_indent("}"); } void printSkeleton(spine_skeleton skeleton) { print_indent("Skeleton {"); indent(); print_indent("x: %.6f", spine_skeleton_get_x(skeleton)); print_indent("y: %.6f", spine_skeleton_get_y(skeleton)); print_indent("scaleX: %.6f", spine_skeleton_get_scale_x(skeleton)); print_indent("scaleY: %.6f", spine_skeleton_get_scale_y(skeleton)); print_indent("time: %.6f", spine_skeleton_get_time(skeleton)); // TODO: Add runtime state (bones, slots, etc.) in future expansion unindent(); print_indent("}"); } // Helper function to read file contents uint8_t *read_file(const char *path, int *length) { FILE *file = fopen(path, "rb"); if (!file) return NULL; fseek(file, 0, SEEK_END); *length = (int) ftell(file); fseek(file, 0, SEEK_SET); uint8_t *data = (uint8_t *) malloc(*length + 1); fread(data, 1, *length, file); data[*length] = '\0'; fclose(file); return data; } int main(int argc, char *argv[]) { // Set locale to ensure consistent number formatting setlocale(LC_ALL, "C"); if (argc < 3) { fprintf(stderr, "Usage: DebugPrinter [animation-name]\n"); return 1; } spine_bone_set_y_down(false); const char *skeletonPath = argv[1]; const char *atlasPath = argv[2]; const char *animationName = argc >= 4 ? argv[3] : NULL; // Read atlas file int atlasLength = 0; uint8_t *atlasBytes = read_file(atlasPath, &atlasLength); if (!atlasBytes) { fprintf(stderr, "Failed to read atlas file\n"); return 1; } // Extract directory from atlas path for texture loading char atlasDir[1024] = ""; const char *lastSlash = strrchr(atlasPath, '/'); if (lastSlash) { int dirLen = lastSlash - atlasPath + 1; strncpy(atlasDir, atlasPath, dirLen); atlasDir[dirLen] = '\0'; } // Load atlas with headless texture loader spine_atlas_result atlasResult = spine_atlas_load_callback((const char *) atlasBytes, atlasDir, headlessTextureLoader, headlessTextureUnloader); free(atlasBytes); const char *atlasError = spine_atlas_result_get_error(atlasResult); if (atlasError) { fprintf(stderr, "Failed to load atlas: %s\n", atlasError); spine_atlas_result_dispose(atlasResult); return 1; } spine_atlas atlas = spine_atlas_result_get_atlas(atlasResult); // Load skeleton data spine_skeleton_data_result result = {0}; spine_skeleton_data skeletonData = NULL; if (strstr(skeletonPath, ".json") != NULL) { int skeletonLength = 0; uint8_t *skeletonBytes = read_file(skeletonPath, &skeletonLength); if (!skeletonBytes) { fprintf(stderr, "Failed to read skeleton file\n"); spine_atlas_result_dispose(atlasResult); return 1; } result = spine_skeleton_data_load_json(atlas, (const char *) skeletonBytes, skeletonPath); free(skeletonBytes); } else { int skeletonLength = 0; uint8_t *skeletonBytes = read_file(skeletonPath, &skeletonLength); if (!skeletonBytes) { fprintf(stderr, "Failed to read skeleton file\n"); spine_atlas_result_dispose(atlasResult); return 1; } result = spine_skeleton_data_load_binary(atlas, skeletonBytes, skeletonLength, skeletonPath); free(skeletonBytes); } skeletonData = spine_skeleton_data_result_get_data(result); if (!skeletonData) { const char *error = spine_skeleton_data_result_get_error(result); fprintf(stderr, "Failed to load skeleton data: %s\n", error ? error : "Unknown error"); spine_skeleton_data_result_dispose(result); spine_atlas_result_dispose(atlasResult); return 1; } // Print skeleton data printf("=== SKELETON DATA ===\n"); printSkeletonData(skeletonData); // Create skeleton instance spine_skeleton skeleton = spine_skeleton_create(skeletonData); // Create animation state spine_animation_state_data stateData = spine_animation_state_data_create(skeletonData); spine_animation_state state = spine_animation_state_create(stateData); spine_skeleton_setup_pose(skeleton); // Set animation or setup pose if (animationName != NULL) { // Find and set animation spine_animation animation = spine_skeleton_data_find_animation(skeletonData, animationName); if (!animation) { fprintf(stderr, "Animation not found: %s\n", animationName); spine_animation_state_dispose(state); spine_animation_state_data_dispose(stateData); spine_skeleton_dispose(skeleton); spine_skeleton_data_result_dispose(result); spine_atlas_result_dispose(atlasResult); return 1; } spine_animation_state_set_animation_1(state, 0, animationName, 1); // Update and apply spine_animation_state_update(state, 0.016f); spine_animation_state_apply(state, skeleton); } spine_skeleton_update_world_transform(skeleton, SPINE_PHYSICS_UPDATE); // Print skeleton state printf("\n=== SKELETON STATE ===\n"); printSkeleton(skeleton); // Cleanup spine_animation_state_dispose(state); spine_animation_state_data_dispose(stateData); spine_skeleton_dispose(skeleton); spine_skeleton_data_result_dispose(result); spine_atlas_result_dispose(atlasResult); return 0; }