/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_BoneTimeline_h #define Spine_BoneTimeline_h #include #include #include namespace spine { class Skeleton; class Event; class BoneLocal; /// An interface for timelines which change the property of a bone. class SP_API BoneTimeline { RTTI_DECL_NOPARENT public: BoneTimeline(int boneIndex) { } virtual ~BoneTimeline() { } /// The index of the bone in Skeleton::getBones() that will be changed when this timeline is applied. virtual int getBoneIndex() const = 0; virtual void setBoneIndex(int inValue) = 0; }; /// Base class for timelines that animate a single bone property. class SP_API BoneTimeline1 : public CurveTimeline1, public BoneTimeline { friend class SkeletonBinary; friend class SkeletonJson; friend class AnimationState; RTTI_DECL public: BoneTimeline1(size_t frameCount, size_t bezierCount, int boneIndex, Property property); virtual void apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) override; virtual int getBoneIndex() const override { return _boneIndex; } virtual void setBoneIndex(int inValue) override { _boneIndex = inValue; } protected: /// Applies changes to the pose based on the timeline values. virtual void _apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) = 0; int _boneIndex; }; /// Base class for timelines that animate two bone properties. class SP_API BoneTimeline2 : public CurveTimeline, public BoneTimeline { friend class SkeletonBinary; friend class SkeletonJson; friend class AnimationState; RTTI_DECL public: BoneTimeline2(size_t frameCount, size_t bezierCount, int boneIndex, Property property1, Property property2); virtual void apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) override; virtual int getBoneIndex() const override { return _boneIndex; } virtual void setBoneIndex(int inValue) override { _boneIndex = inValue; } virtual void setFrame(size_t frame, float time, float value1, float value2); protected: /// Applies changes to the pose based on the timeline values. virtual void _apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) = 0; int _boneIndex; static const int ENTRIES; static const int VALUE1; static const int VALUE2; }; } #endif