/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SLOTPOSE_H_ #define SPINE_SLOTPOSE_H_ #include #include #include #include #include namespace spine { class Attachment; class VertexAttachment; class SP_API SlotPose : public Pose { friend class Slot; friend class SlotCurveTimeline; friend class DeformTimeline; friend class RGBATimeline; friend class RGBTimeline; friend class AlphaTimeline; friend class RGBA2Timeline; friend class RGB2Timeline; friend class PathConstraint; friend class SkeletonJson; friend class SkeletonBinary; friend class AnimationState; protected: Color _color; Color _darkColor; bool _hasDarkColor; Attachment *_attachment; int _sequenceIndex; Array _deform; public: SlotPose(); virtual ~SlotPose(); virtual void set(SlotPose &pose) override; /// The color used to tint the slot's attachment. If getDarkColor() is set, this is used as the light color for two /// color tinting. Color &getColor(); /// The dark color used to tint the slot's attachment for two color tinting. The dark /// color's alpha is not used. Color &getDarkColor(); /// Returns true if this slot has a dark color. bool hasDarkColor(); void setHasDarkColor(bool hasDarkColor); /// The current attachment for the slot, or null if the slot has no attachment. Attachment *getAttachment(); /// Sets the slot's attachment and, if the attachment changed, resets sequenceIndex and clears the deform. /// The deform is not cleared if the old attachment has the same VertexAttachment::getTimelineAttachment() as the /// specified attachment. void setAttachment(Attachment *attachment); /// The index of the texture region to display when the slot's attachment has a Sequence. -1 represents the /// Sequence::getSetupIndex(). int getSequenceIndex(); void setSequenceIndex(int sequenceIndex); /// Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a /// weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions. /// /// See VertexAttachment::computeWorldVertices() and DeformTimeline. Array &getDeform(); }; } #endif /* SPINE_SLOTPOSE_H_ */