/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_VertexAttachment_h #define Spine_VertexAttachment_h #include #include namespace spine { class Slot; class Skeleton; /// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's /// SlotPose::getDeform(). class SP_API VertexAttachment : public Attachment { friend class SkeletonBinary; friend class SkeletonJson; friend class DeformTimeline; RTTI_DECL public: explicit VertexAttachment(const String &name); virtual ~VertexAttachment(); /// Transforms the attachment's local vertices to world coordinates. If the slot's SlotPose::getDeform() /// is not empty, it is used to deform the vertices. /// /// See https://esotericsoftware.com/spine-runtime-skeletons#World-transforms World transforms in the Spine /// Runtimes Guide. /// @param start The index of the first vertices value to transform. Each vertex has 2 values, x and y. /// @param count The number of world vertex values to output. Must be <= WorldVerticesLength - start. /// @param worldVertices The output world vertices. Must have a length >= offset + count * stride / 2. /// @param offset The worldVertices index to begin writing values. /// @param stride The number of worldVertices entries between the value pairs written. virtual void computeWorldVertices(Skeleton &skeleton, Slot &slot, size_t start, size_t count, float *worldVertices, size_t offset, size_t stride = 2); virtual void computeWorldVertices(Skeleton &skeleton, Slot &slot, size_t start, size_t count, Array &worldVertices, size_t offset, size_t stride = 2); /// Gets a unique ID for this attachment. int getId(); Array &getBones(); void setBones(Array &bones); Array &getVertices(); void setVertices(Array &vertices); size_t getWorldVerticesLength(); void setWorldVerticesLength(size_t inValue); Attachment *getTimelineAttachment(); void setTimelineAttachment(Attachment *attachment); void copyTo(VertexAttachment &other); protected: Array _bones; Array _vertices; size_t _worldVerticesLength; Attachment *_timelineAttachment; private: const int _id; static int getNextID(); }; } #endif /* Spine_VertexAttachment_h */