/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #define GLFW_INCLUDE_NONE #include #include #include using namespace spine; int width = 800, height = 600; GLFWwindow *init_glfw() { if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return nullptr; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow *window = glfwCreateWindow(width, height, "spine-glfw dragon", NULL, NULL); if (!window) { std::cerr << "Failed to create GLFW window" << std::endl; glfwTerminate(); return nullptr; } glfwMakeContextCurrent(window); glbinding::initialize(glfwGetProcAddress); return window; } int main() { GLFWwindow *window = init_glfw(); if (!window) return -1; spine_enable_debug_extension(true); Bone::setYDown(true); { GlTextureLoader textureLoader; Atlas *atlas = new Atlas("data/dragon-pma.atlas", &textureLoader); SkeletonBinary binary(*atlas); SkeletonData *skeletonData = binary.readSkeletonDataFile("data/dragon-ess.skel"); if (!skeletonData) { std::cerr << "Failed to load dragon: " << binary.getError().buffer() << std::endl; return -1; } Skeleton skeleton(*skeletonData); skeleton.setPosition(width / 2, height / 2); skeleton.setScaleX(0.5); skeleton.setScaleY(0.5); skeleton.setupPose(); AnimationStateData animationStateData(*skeletonData); AnimationState animationState(animationStateData); animationState.setAnimation(0, "flying", true); renderer_t *renderer = renderer_create(); renderer_set_viewport_size(renderer, width, height); double lastTime = glfwGetTime(); while (!glfwWindowShouldClose(window)) { double currTime = glfwGetTime(); float delta = currTime - lastTime; lastTime = currTime; animationState.update(delta); animationState.apply(skeleton); skeleton.update(delta); skeleton.updateWorldTransform(spine::Physics_Update); gl::glClear(gl::GL_COLOR_BUFFER_BIT); renderer_draw(renderer, &skeleton, true); glfwSwapBuffers(window); glfwPollEvents(); } renderer_dispose(renderer); delete skeletonData; delete atlas; } spine_report_leaks(); glfwTerminate(); return 0; }