/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include using namespace spine; RTTI_IMPL(PhysicsConstraintData, ConstraintData) PhysicsConstraintData::PhysicsConstraintData(const String &name) : ConstraintDataGeneric(name), _bone(NULL), _x(0), _y(0), _rotate(0), _scaleX(0), _shearX(0), _limit(0), _step(0), _inertiaGlobal(false), _strengthGlobal(false), _dampingGlobal(false), _massGlobal(false), _windGlobal(false), _gravityGlobal(false), _mixGlobal(false) { } BoneData &PhysicsConstraintData::getBone() { return *_bone; } void PhysicsConstraintData::setBone(BoneData &bone) { _bone = &bone; } float PhysicsConstraintData::getStep() { return _step; } void PhysicsConstraintData::setStep(float step) { _step = step; } float PhysicsConstraintData::getX() { return _x; } void PhysicsConstraintData::setX(float x) { _x = x; } float PhysicsConstraintData::getY() { return _y; } void PhysicsConstraintData::setY(float y) { _y = y; } float PhysicsConstraintData::getRotate() { return _rotate; } void PhysicsConstraintData::setRotate(float rotate) { _rotate = rotate; } float PhysicsConstraintData::getScaleX() { return _scaleX; } void PhysicsConstraintData::setScaleX(float scaleX) { _scaleX = scaleX; } float PhysicsConstraintData::getShearX() { return _shearX; } void PhysicsConstraintData::setShearX(float shearX) { _shearX = shearX; } float PhysicsConstraintData::getLimit() { return _limit; } void PhysicsConstraintData::setLimit(float limit) { _limit = limit; } bool PhysicsConstraintData::getInertiaGlobal() { return _inertiaGlobal; } void PhysicsConstraintData::setInertiaGlobal(bool inertiaGlobal) { _inertiaGlobal = inertiaGlobal; } bool PhysicsConstraintData::getStrengthGlobal() { return _strengthGlobal; } void PhysicsConstraintData::setStrengthGlobal(bool strengthGlobal) { _strengthGlobal = strengthGlobal; } bool PhysicsConstraintData::getDampingGlobal() { return _dampingGlobal; } void PhysicsConstraintData::setDampingGlobal(bool dampingGlobal) { _dampingGlobal = dampingGlobal; } bool PhysicsConstraintData::getMassGlobal() { return _massGlobal; } void PhysicsConstraintData::setMassGlobal(bool massGlobal) { _massGlobal = massGlobal; } bool PhysicsConstraintData::getWindGlobal() { return _windGlobal; } void PhysicsConstraintData::setWindGlobal(bool windGlobal) { _windGlobal = windGlobal; } bool PhysicsConstraintData::getGravityGlobal() { return _gravityGlobal; } void PhysicsConstraintData::setGravityGlobal(bool gravityGlobal) { _gravityGlobal = gravityGlobal; } bool PhysicsConstraintData::getMixGlobal() { return _mixGlobal; } void PhysicsConstraintData::setMixGlobal(bool mixGlobal) { _mixGlobal = mixGlobal; } Constraint &PhysicsConstraintData::create(Skeleton &skeleton) { return *(new (__FILE__, __LINE__) PhysicsConstraint(*this, skeleton)); }