/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_SkeletonClipping_h #define Spine_SkeletonClipping_h #include #include namespace spine { class Slot; class ClippingAttachment; class SP_API SkeletonClipping : public SpineObject { public: SkeletonClipping(); size_t clipStart(Slot& slot, ClippingAttachment* clip); void clipEnd(Slot& slot); void clipEnd(); void clipTriangles(float* vertices, unsigned short* triangles, size_t trianglesLength, float* uvs, size_t stride); void clipTriangles(Vector& vertices, Vector& triangles, Vector& uvs, size_t stride); bool isClipping(); Vector& getClippedVertices(); Vector& getClippedTriangles(); Vector& getClippedUVs(); private: Triangulator _triangulator; Vector _clippingPolygon; Vector _clipOutput; Vector _clippedVertices; Vector _clippedTriangles; Vector _clippedUVs; Vector _scratch; ClippingAttachment* _clipAttachment; Vector< Vector* > *_clippingPolygons; /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */ bool clip(float x1, float y1, float x2, float y2, float x3, float y3, Vector* clippingArea, Vector* output); static void makeClockwise(Vector& polygon); }; } #endif /* Spine_SkeletonClipping_h */