/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineSlotData.h" #include "SpineCommon.h" void SpineSlotData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index); ClassDB::bind_method(D_METHOD("get_name"), &SpineSlotData::get_name); ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data); ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color); ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color); ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color); ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color); ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color); ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color); ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name); ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name); ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode); ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode); } int SpineSlotData::get_index() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getIndex(); } String SpineSlotData::get_name() { SPINE_CHECK(get_spine_object(), String("")) String name; #if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5) name = String::utf8(get_spine_object()->getName().buffer()); #else name.parse_utf8(get_spine_object()->getName().buffer()); #endif return name; } Ref SpineSlotData::get_bone_data() { SPINE_CHECK(get_spine_object(), nullptr) auto &bone_data = get_spine_object()->getBoneData(); Ref bone_data_ref(memnew(SpineBoneData)); bone_data_ref->set_spine_object(get_spine_owner(), &bone_data); return bone_data_ref; } Color SpineSlotData::get_color() { SPINE_CHECK(get_spine_object(), Color(0, 0, 0, 0)) auto &color = get_spine_object()->getColor(); return Color(color.r, color.g, color.b, color.a); } void SpineSlotData::set_color(Color v) { SPINE_CHECK(get_spine_object(), ) auto &color = get_spine_object()->getColor(); color.set(v.r, v.g, v.b, v.a); } Color SpineSlotData::get_dark_color() { SPINE_CHECK(get_spine_object(), Color(0, 0, 0, 0)) auto &color = get_spine_object()->getDarkColor(); return Color(color.r, color.g, color.b, color.a); } void SpineSlotData::set_dark_color(Color v) { SPINE_CHECK(get_spine_object(), ) auto &color = get_spine_object()->getDarkColor(); color.set(v.r, v.g, v.b, v.a); } bool SpineSlotData::has_dark_color() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->hasDarkColor(); } void SpineSlotData::set_has_dark_color(bool v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setHasDarkColor(v); } String SpineSlotData::get_attachment_name() { SPINE_CHECK(get_spine_object(), "") return get_spine_object()->getAttachmentName().buffer(); } void SpineSlotData::set_attachment_name(const String &v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setAttachmentName(SPINE_STRING_TMP(v)); } SpineConstant::BlendMode SpineSlotData::get_blend_mode() { SPINE_CHECK(get_spine_object(), SpineConstant::BlendMode_Normal) return (SpineConstant::BlendMode) get_spine_object()->getBlendMode(); } void SpineSlotData::set_blend_mode(SpineConstant::BlendMode v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setBlendMode((spine::BlendMode) v); }