/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include using namespace spine; PathConstraintPose::PathConstraintPose() : Pose(), _position(0), _spacing(0), _mixRotate(0), _mixX(0), _mixY(0) { } PathConstraintPose::~PathConstraintPose() { } void PathConstraintPose::set(PathConstraintPose &pose) { _position = pose._position; _spacing = pose._spacing; _mixRotate = pose._mixRotate; _mixX = pose._mixX; _mixY = pose._mixY; } float PathConstraintPose::getPosition() { return _position; } void PathConstraintPose::setPosition(float position) { _position = position; } float PathConstraintPose::getSpacing() { return _spacing; } void PathConstraintPose::setSpacing(float spacing) { _spacing = spacing; } float PathConstraintPose::getMixRotate() { return _mixRotate; } void PathConstraintPose::setMixRotate(float mixRotate) { _mixRotate = mixRotate; } float PathConstraintPose::getMixX() { return _mixX; } void PathConstraintPose::setMixX(float mixX) { _mixX = mixX; } float PathConstraintPose::getMixY() { return _mixY; } void PathConstraintPose::setMixY(float mixY) { _mixY = mixY; }