/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine.webgl { export class Input { element: HTMLElement; lastX = 0; lastY = 0; buttonDown = false; currTouch: Touch = null; touchesPool = new Pool(() => { return new spine.webgl.Touch(0, 0, 0); }); private listeners = new Array(); constructor (element: HTMLElement) { this.element = element; this.setupCallbacks(element); } private setupCallbacks(element: HTMLElement) { element.addEventListener("mousedown", (ev: UIEvent) => { if (ev instanceof MouseEvent) { let rect = element.getBoundingClientRect(); let x = ev.clientX - rect.left; let y = ev.clientY - rect.top; let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { listeners[i].down(x, y); } this.lastX = x; this.lastY = y; this.buttonDown = true; } }, true); element.addEventListener("mousemove", (ev: UIEvent) => { if (ev instanceof MouseEvent) { let rect = element.getBoundingClientRect(); let x = ev.clientX - rect.left; let y = ev.clientY - rect.top; let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { if (this.buttonDown) { listeners[i].dragged(x, y); } else { listeners[i].moved(x, y); } } this.lastX = x; this.lastY = y; } }, true); element.addEventListener("mouseup", (ev: UIEvent) => { if (ev instanceof MouseEvent) { let rect = element.getBoundingClientRect(); let x = ev.clientX - rect.left; let y = ev.clientY - rect.top; let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { listeners[i].up(x, y); } this.lastX = x; this.lastY = y; this.buttonDown = false; } }, true); element.addEventListener("touchstart", (ev: TouchEvent) => { if (this.currTouch != null) return; var touches = ev.changedTouches; for (var i = 0; i < touches.length; i++) { var touch = touches[i]; let rect = element.getBoundingClientRect(); let x = touch.clientX - rect.left; let y = touch.clientY - rect.top; this.currTouch = this.touchesPool.obtain(); this.currTouch.identifier = touch.identifier; this.currTouch.x = x; this.currTouch.y = y; break; } let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { listeners[i].down(this.currTouch.x, this.currTouch.y); } console.log("Start " + this.currTouch.x + ", " + this.currTouch.y); this.lastX = this.currTouch.x; this.lastY = this.currTouch.y; this.buttonDown = true; ev.preventDefault(); }, false); element.addEventListener("touchend", (ev: TouchEvent) => { var touches = ev.changedTouches; for (var i = 0; i < touches.length; i++) { var touch = touches[i]; if (this.currTouch.identifier === touch.identifier) { let rect = element.getBoundingClientRect(); let x = this.currTouch.x = touch.clientX - rect.left; let y = this.currTouch.y = touch.clientY - rect.top; this.touchesPool.free(this.currTouch); let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { listeners[i].up(x, y); } console.log("End " + x + ", " + y); this.lastX = x; this.lastY = y; this.buttonDown = false; this.currTouch = null; break; } } ev.preventDefault(); }, false); element.addEventListener("touchcancel", (ev: TouchEvent) => { var touches = ev.changedTouches; for (var i = 0; i < touches.length; i++) { var touch = touches[i]; if (this.currTouch.identifier === touch.identifier) { let rect = element.getBoundingClientRect(); let x = this.currTouch.x = touch.clientX - rect.left; let y = this.currTouch.y = touch.clientY - rect.top; this.touchesPool.free(this.currTouch); let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { listeners[i].up(x, y); } console.log("End " + x + ", " + y); this.lastX = x; this.lastY = y; this.buttonDown = false; this.currTouch = null; break; } } ev.preventDefault(); }, false); element.addEventListener("touchmove", (ev: TouchEvent) => { if (this.currTouch == null) return; var touches = ev.changedTouches; for (var i = 0; i < touches.length; i++) { var touch = touches[i]; if (this.currTouch.identifier === touch.identifier) { let rect = element.getBoundingClientRect(); let x = touch.clientX - rect.left; let y = touch.clientY - rect.top; let listeners = this.listeners; for (let i = 0; i < listeners.length; i++) { listeners[i].dragged(x, y); } console.log("Drag " + x + ", " + y); this.lastX = this.currTouch.x = x; this.lastY = this.currTouch.y = y; break; } } ev.preventDefault(); }, false); } addListener(listener: InputListener) { this.listeners.push(listener); } removeListener(listener: InputListener) { let idx = this.listeners.indexOf(listener); if (idx > -1) { this.listeners.splice(idx, 1); } } } export class Touch { constructor(public identifier: number, public x: number, public y: number) { } } export interface InputListener { down(x: number, y: number): void; up(x: number, y: number): void; moved(x: number, y: number): void; dragged(x: number, y: number): void; } }