// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineSlotPose) @objcMembers public final class SlotPose: NSObject { internal let wrappee: spine_slot_pose internal init(_ wrappee: spine_slot_pose) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? SlotPose else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init() { let ptr = spine_slot_pose_create() self.init(ptr) } public func set(pose: SlotPose) { spine_slot_pose_set(wrappee, pose.wrappee) } public func getColor() -> Color { let result = spine_slot_pose_get_color(wrappee) return Color(result) } public func getDarkColor() -> Color { let result = spine_slot_pose_get_dark_color(wrappee) return Color(result) } public func hasDarkColor() -> Bool { return spine_slot_pose_has_dark_color(wrappee) != 0 } public func setHasDarkColor(hasDarkColor: Bool) { spine_slot_pose_set_has_dark_color(wrappee, hasDarkColor ? 1 : 0) } public func getAttachment() -> Attachment { let result = spine_slot_pose_get_attachment(wrappee) return Attachment(result) } public func setAttachment(attachment: Attachment) { spine_slot_pose_set_attachment(wrappee, attachment.wrappee) } public func getSequenceIndex() -> Int32 { return spine_slot_pose_get_sequence_index(wrappee) } public func setSequenceIndex(sequenceIndex: Int32) { spine_slot_pose_set_sequence_index(wrappee, sequenceIndex) } public func getDeform() -> ArrayFloat { return spine_slot_pose_get_deform(wrappee) } deinit { spine_slot_pose_dispose(wrappee) } }