/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using UnityEditor; using UnityEngine; [CustomEditor(typeof(BoneComponent))] public class BoneComponentInspector : Editor { private SerializedProperty boneName, skeletonRenderer; void OnEnable () { skeletonRenderer = serializedObject.FindProperty("skeletonRenderer"); boneName = serializedObject.FindProperty("boneName"); } override public void OnInspectorGUI () { serializedObject.Update(); BoneComponent component = (BoneComponent)target; EditorGUILayout.PropertyField(skeletonRenderer); if (component.valid) { String[] bones = new String[component.skeletonRenderer.skeleton.Data.Bones.Count + 1]; bones[0] = ""; for (int i = 0; i < bones.Length - 1; i++) bones[i + 1] = component.skeletonRenderer.skeleton.Data.Bones[i].Name; Array.Sort(bones); int boneIndex = Math.Max(0, Array.IndexOf(bones, boneName.stringValue)); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Bone"); EditorGUIUtility.LookLikeControls(); boneIndex = EditorGUILayout.Popup(boneIndex, bones); EditorGUILayout.EndHorizontal(); boneName.stringValue = boneIndex == 0 ? null : bones[boneIndex]; } if (serializedObject.ApplyModifiedProperties() || (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed") ) { component.Reset(); } } }