# 4.2.12 * Merge changes from 4.1.1 and 4.1.2. # 4.1.2 * API documentation and minor cosmetics. # 4.1.1 * Backport to 4.1 spine-runtimes branch. * Blend mode support. * Hot-reload support. The underlying `SkeletonDrawable` will be retained if the asset file names and type provided to the `SpineWidget` constructor has not changed. # 4.2.11 * Update README.md with setup and development instructions. # 4.2.10 * Update README.md to point to Junji's Dart-only Spine runtime. # 4.2.9 * Fix atlas parsing. # 4.2.8 * Change reversed positional argument order in `SpineWidget` constructors. # 4.2.7 * Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`. # 4.2.6 * Fix analyzer errors, fix code style to adhere to Dart standards. # 4.2.5 * Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms. # 0.0.4 * Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name. * Rename `Vector2` to `Vec2`. * Make the bundle configurable in `SpineWidget.asset()`. # 0.0.3 * Lower macOS deployment target to 10.11. # 0.0.2 * Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`. # 0.0.1 Initial test release.