var tankDemo = function(pathPrefix, loadingComplete) { var canvas, gl, renderer, input, assetManager; var skeleton, state, offset, bounds; var lastFrameTime = Date.now() / 1000; var playButton, timeLine, isPlaying = true, playTime = 0; function init () { if (pathPrefix === undefined) pathPrefix = ""; canvas = document.getElementById("tankdemo-canvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false }); renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, pathPrefix); assetManager.loadTexture("tank.png"); assetManager.loadText("tank.json"); assetManager.loadText("tank.atlas"); requestAnimationFrame(load); } function load () { if (assetManager.isLoadingComplete()) { var atlas = new spine.TextureAtlas(assetManager.get("tank.atlas"), function(path) { return assetManager.get(path); }); var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("tank.json")); skeleton = new spine.Skeleton(skeletonData); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "drive", true); state.apply(skeleton); skeleton.updateWorldTransform(); offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds); setupUI(); loadingComplete(canvas, render); } else requestAnimationFrame(load); } function setupUI() { playButton = $("#tankdemo-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) { playButton.val("Pause"); playButton.addClass("pause").removeClass("play"); } else { playButton.val("Play"); playButton.addClass("play").removeClass("pause"); } } playButton.click(playButtonUpdate); timeLine = $("#tankdemo-timeline"); timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () { if (isPlaying) playButton.click(); if (!isPlaying) { var time = timeLine.slider("value") / 100; var animationDuration = state.getCurrent(0).animation.duration; time = animationDuration * time; state.update(time - playTime); state.apply(skeleton); skeleton.updateWorldTransform(); playTime = time; } }}); } function render () { var now = Date.now() / 1000; var delta = now - lastFrameTime; lastFrameTime = now; if (delta > 0.032) delta = 0.032; if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; playTime += delta; while (playTime >= animationDuration) { playTime -= animationDuration; } timeLine.slider("value", (playTime / animationDuration * 100)); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); } offset.x = skeleton.findBone("tankRoot").worldX; offset.y = skeleton.findBone("tankRoot").worldY; renderer.camera.position.x = offset.x - 300; renderer.camera.position.y = offset.y + 200; renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(0.2, 0.2, 0.2, 1); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.end(); } init(); };