/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SFML_H_ #define SPINE_SFML_H_ #include #include #include #include #include #include #include _SP_ARRAY_DECLARE_TYPE(spColorArray, spColor) namespace spine { class SkeletonDrawable: public sf::Drawable { public: spSkeleton* skeleton; spAnimationState* state; float timeScale; sf::VertexArray* vertexArray; spVertexEffect* vertexEffect; SkeletonDrawable (spSkeletonData* skeleton, spAnimationStateData* stateData = 0); ~SkeletonDrawable (); void update (float deltaTime); virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const; void setUsePremultipliedAlpha(bool usePMA) { usePremultipliedAlpha = usePMA; }; bool getUsePremultipliedAlpha() { return usePremultipliedAlpha; }; private: bool ownsAnimationStateData; float* worldVertices; spFloatArray* tempUvs; spColorArray* tempColors; spSkeletonClipping* clipper; bool usePremultipliedAlpha; }; } /* namespace spine */ #endif /* SPINE_SFML_H_ */