/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { TextureAtlas } from "@esotericsoftware/spine-core"; export declare class AssetLoader { loadSkeletonEditor(sid: number, textureAtlas: TextureAtlas, scale: number | undefined, instance: SDK.IWorldInstance): Promise; loadAtlasEditor(sid: number, instance: SDK.IWorldInstance, renderer: SDK.Gfx.IWebGLRenderer): Promise; loadSpineTextureEditor(pageName: string, pma: boolean | undefined, instance: SDK.IWorldInstance): Promise; loadSkeletonRuntime(path: string, textureAtlas: TextureAtlas, scale: number | undefined, instance: IRuntime): Promise; loadAtlasRuntime(path: string, instance: IRuntime, renderer: IRenderer): Promise; loadSpineTextureRuntime(pageName: string, pma: boolean | undefined, instance: IRuntime): Promise; static createImageBitmapFromBlob(blob: Blob, pma: boolean): Promise; }