/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BoneData } from "./BoneData.js"; import { ConstraintData } from "./ConstraintData.js"; import { IkConstraint } from "./IkConstraint.js"; import { IkConstraintPose } from "./IkConstraintPose.js"; import { Skeleton } from "./Skeleton.js"; /** Stores the setup pose for an {@link IkConstraint}. * * See [IK constraints](http://esotericsoftware.com/spine-ik-constraints) in the Spine User Guide. */ export class IkConstraintData extends ConstraintData { /** The bones that are constrained by this IK constraint. */ bones = new Array(); private _target: BoneData | null = null; /** The bone that is the IK target. */ public set target (boneData: BoneData) { this._target = boneData; } public get target () { if (!this._target) throw new Error("target cannot be null.") else return this._target; } /** When true and {@link IkConstraintPose.compress} or {@link IkConstraintPose.stretch} is used, the bone is scaled * on both the X and Y axes. */ uniform = false; constructor (name: string) { super(name, new IkConstraintPose()); } public create (skeleton: Skeleton) { return new IkConstraint(this, skeleton); } }