type SimulateControlType8Direction = "left" | "right" | "up" | "down"; /** Represents the 8 Direction behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/direction | I8DirectionBehaviorInstance documentation } */ declare class I8DirectionBehaviorInstance extends IBehaviorInstance { stop(): void; reverse(): void; simulateControl(ctrl: SimulateControlType8Direction): void; speed: number; maxSpeed: number; acceleration: number; deceleration: number; vectorX: number; vectorY: number; setVector(x: number, y: number): void; getVector(): Vec2Arr; isDefaultControls: boolean; isIgnoringInput: boolean; isAllowSliding: boolean; isEnabled: boolean; }