type SimulateControlTypeCar = "left" | "right" | "up" | "down"; /** Represents the Car behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/car | ICarBehaviorInstance documentation } */ declare class ICarBehaviorInstance extends IBehaviorInstance { stop(): void; simulateControl(ctrl: SimulateControlTypeCar): void; speed: number; maxSpeed: number; acceleration: number; deceleration: number; readonly vectorX: number; readonly vectorY: number; getVector(): Vec2Arr; readonly angleOfMotion: number; steerSpeed: number; driftRecover: number; friction: number; turnWhileStopped: boolean; isDefaultControls: boolean; isIgnoringInput: boolean; isEnabled: boolean; }