/** Represents the Orbit behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/orbit | IOrbitBehaviorInstance documentation } */ declare class IOrbitBehaviorInstance extends IBehaviorInstance { setTargetPosition(x: number, y: number): void; getTargetPosition(): Vec2Arr; pin(inst: IWorldInstance): void; speed: number; acceleration: number; rotation: number; offsetAngle: number; primaryRadius: number; secondaryRadius: number; isMatchRotation: boolean; totalRotation: number; totalAbsoluteRotation: number; getDistanceToTarget(): number; isEnabled: boolean; }