type PhysicsSteppingMode = "fixed" | "variable"; /** Represents global settings with the Physics behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/physics | IPhysicsBehaviorInstance documentation } */ declare class IPhysicsBehavior extends IBehavior_ { worldGravity: number; steppingMode: PhysicsSteppingMode; velocityIterations: number; positionIterations: number; setCollisionsEnabled(objectClassA: IObjectClass, objectClassB: IObjectClass, state: boolean): void; }