/** Represents the Solid behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/solid | ISolidBehaviorInstance documentation } */ declare class ISolidBehaviorInstance extends IBehaviorInstance { isEnabled: boolean; readonly usesInstanceTags: boolean; /** * @deprecated Use instance tags instead */ tags: string; /** * @deprecated Use instance tags instead */ setAllTags(tags: Iterable): void; /** * @deprecated Use instance tags instead */ getAllTags(): Set; }