using System; using UnityEditor; using UnityEngine; using Spine; [CustomEditor(typeof(SkeletonDataAsset))] public class SkeletonDataAssetInspector : Editor { private SerializedProperty atlasAsset, skeletonJSON, scale, fromAnimation, toAnimation, duration; private bool showAnimationStateData = true; void OnEnable () { atlasAsset = serializedObject.FindProperty("atlasAsset"); skeletonJSON = serializedObject.FindProperty("skeletonJSON"); scale = serializedObject.FindProperty("scale"); fromAnimation = serializedObject.FindProperty("fromAnimation"); toAnimation = serializedObject.FindProperty("toAnimation"); duration = serializedObject.FindProperty("duration"); } override public void OnInspectorGUI () { serializedObject.Update(); SkeletonDataAsset asset = (SkeletonDataAsset)target; EditorGUIUtility.LookLikeInspector(); EditorGUILayout.PropertyField(atlasAsset); EditorGUILayout.PropertyField(skeletonJSON); EditorGUILayout.PropertyField(scale); SkeletonData skeletonData = asset.GetSkeletonData(true); if (skeletonData != null) { showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data"); if (showAnimationStateData) { // Animation names. String[] animations = new String[skeletonData.Animations.Count]; for (int i = 0; i < animations.Length; i++) animations[i] = skeletonData.Animations[i].Name; for (int i = 0; i < fromAnimation.arraySize; i++) { SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i); SerializedProperty to = toAnimation.GetArrayElementAtIndex(i); SerializedProperty durationProp = duration.GetArrayElementAtIndex(i); EditorGUILayout.BeginHorizontal(); from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)]; to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)]; durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue); if (GUILayout.Button("Delete")) { duration.DeleteArrayElementAtIndex(i); toAnimation.DeleteArrayElementAtIndex(i); fromAnimation.DeleteArrayElementAtIndex(i); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Add Mix")) { duration.InsertArrayElementAtIndex(fromAnimation.arraySize); toAnimation.InsertArrayElementAtIndex(fromAnimation.arraySize); fromAnimation.InsertArrayElementAtIndex(fromAnimation.arraySize); } EditorGUILayout.Space(); EditorGUILayout.EndHorizontal(); } } if (serializedObject.ApplyModifiedProperties() || (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed") ) { asset.Clear(); } } }