// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineAnimationStateData) @objcMembers public final class AnimationStateData: NSObject { internal let wrappee: spine_animation_state_data internal init(_ wrappee: spine_animation_state_data) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? AnimationStateData else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init(skeletonData: SkeletonData) { let ptr = spine_animation_state_data_create(skeletonData.wrappee) self.init(ptr) } public func getSkeletonData() -> SkeletonData { let result = spine_animation_state_data_get_skeleton_data(wrappee) return SkeletonData(result) } public func getDefaultMix() -> Float { return spine_animation_state_data_get_default_mix(wrappee) } public func setDefaultMix(inValue: Float) { spine_animation_state_data_set_default_mix(wrappee, inValue) } public func setMix(fromName: String?, toName: String?, duration: Float) { spine_animation_state_data_set_mix_1(wrappee, fromName?.cString(using: .utf8), toName?.cString(using: .utf8), duration) } public func setMix(from: Animation, to: Animation, duration: Float) { spine_animation_state_data_set_mix_2(wrappee, from.wrappee, to.wrappee, duration) } public func getMix(from: Animation, to: Animation) -> Float { return spine_animation_state_data_get_mix(wrappee, from.wrappee, to.wrappee) } public func clear() { spine_animation_state_data_clear(wrappee) } deinit { spine_animation_state_data_dispose(wrappee) } }