// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineAttachmentLoader) @objcMembers public final class AttachmentLoader { internal let wrappee: spine_attachment_loader internal init(_ wrappee: spine_attachment_loader) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? AttachmentLoader else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public func newRegionAttachment(skin: Skin, name: String?, path: String?, sequence: Sequence) -> RegionAttachment { let result = spine_attachment_loader_new_region_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8), path?.cString(using: .utf8), sequence.wrappee) return RegionAttachment(result) } public func newMeshAttachment(skin: Skin, name: String?, path: String?, sequence: Sequence) -> MeshAttachment { let result = spine_attachment_loader_new_mesh_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8), path?.cString(using: .utf8), sequence.wrappee) return MeshAttachment(result) } public func newBoundingBoxAttachment(skin: Skin, name: String?) -> BoundingBoxAttachment { let result = spine_attachment_loader_new_bounding_box_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8)) return BoundingBoxAttachment(result) } public func newPathAttachment(skin: Skin, name: String?) -> PathAttachment { let result = spine_attachment_loader_new_path_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8)) return PathAttachment(result) } public func newPointAttachment(skin: Skin, name: String?) -> PointAttachment { let result = spine_attachment_loader_new_point_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8)) return PointAttachment(result) } public func newClippingAttachment(skin: Skin, name: String?) -> ClippingAttachment { let result = spine_attachment_loader_new_clipping_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8)) return ClippingAttachment(result) } deinit { spine_attachment_loader_dispose(wrappee) } }