// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineBoneData) @objcMembers public final class BoneData: PosedData { internal let wrappee: spine_bone_data internal init(_ wrappee: spine_bone_data) { self.wrappee = wrappee super.init(wrappee) } public convenience init(index: Int32, name: String?, parent: BoneData) { let ptr = spine_bone_data_create(index, name, parent.wrappee) self.init(ptr) } public func getIndex() -> Int32 { return spine_bone_data_get_index(wrappee) } public func getParent() -> BoneData { let result = spine_bone_data_get_parent(wrappee) return BoneData(result) } public func getLength() -> Float { return spine_bone_data_get_length(wrappee) } public func setLength(inValue: Float) { spine_bone_data_set_length(wrappee, inValue) } public func getColor() -> Color { let result = spine_bone_data_get_color(wrappee) return Color(result) } public func getIcon() -> String? { let result = spine_bone_data_get_icon(wrappee) return result != nil ? String(cString: result!) : nil } public func setIcon(icon: String?) { spine_bone_data_set_icon(wrappee, icon?.cString(using: .utf8)) } public func getVisible() -> Bool { return spine_bone_data_get_visible(wrappee) != 0 } public func setVisible(inValue: Bool) { spine_bone_data_set_visible(wrappee, inValue ? 1 : 0) } public func getSetupPose() -> BoneLocal { let result = spine_bone_data_get_setup_pose(wrappee) return BoneLocal(result) } public func getName() -> String? { let result = spine_bone_data_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func getSkinRequired() -> Bool { return spine_bone_data_get_skin_required(wrappee) != 0 } public func setSkinRequired(skinRequired: Bool) { spine_bone_data_set_skin_required(wrappee, skinRequired ? 1 : 0) } deinit { spine_bone_data_dispose(wrappee) } }