// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineBoneLocal) @objcMembers public final class BoneLocal: NSObject { internal let wrappee: spine_bone_local internal init(_ wrappee: spine_bone_local) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? BoneLocal else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init() { let ptr = spine_bone_local_create() self.init(ptr) } public func set(pose: BoneLocal) { spine_bone_local_set(wrappee, pose.wrappee) } public func getX() -> Float { return spine_bone_local_get_x(wrappee) } public func setX(x: Float) { spine_bone_local_set_x(wrappee, x) } public func getY() -> Float { return spine_bone_local_get_y(wrappee) } public func setY(y: Float) { spine_bone_local_set_y(wrappee, y) } public func setPosition(x: Float, y: Float) { spine_bone_local_set_position(wrappee, x, y) } public func getRotation() -> Float { return spine_bone_local_get_rotation(wrappee) } public func setRotation(rotation: Float) { spine_bone_local_set_rotation(wrappee, rotation) } public func getScaleX() -> Float { return spine_bone_local_get_scale_x(wrappee) } public func setScaleX(scaleX: Float) { spine_bone_local_set_scale_x(wrappee, scaleX) } public func getScaleY() -> Float { return spine_bone_local_get_scale_y(wrappee) } public func setScaleY(scaleY: Float) { spine_bone_local_set_scale_y(wrappee, scaleY) } public func setScale(scaleX: Float, scaleY: Float) { spine_bone_local_set_scale_1(wrappee, scaleX, scaleY) } public func setScale(scale: Float) { spine_bone_local_set_scale_2(wrappee, scale) } public func getShearX() -> Float { return spine_bone_local_get_shear_x(wrappee) } public func setShearX(shearX: Float) { spine_bone_local_set_shear_x(wrappee, shearX) } public func getShearY() -> Float { return spine_bone_local_get_shear_y(wrappee) } public func setShearY(shearY: Float) { spine_bone_local_set_shear_y(wrappee, shearY) } public func getInherit() -> Inherit { return spine_bone_local_get_inherit(wrappee) } public func setInherit(inherit: Inherit) { spine_bone_local_set_inherit(wrappee, inherit) } deinit { spine_bone_local_dispose(wrappee) } }