// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpinePathAttachment) @objcMembers public final class PathAttachment: VertexAttachment { internal let wrappee: spine_path_attachment internal init(_ wrappee: spine_path_attachment) { self.wrappee = wrappee super.init(wrappee) } public convenience init(name: String?) { let ptr = spine_path_attachment_create(name) self.init(ptr) } public func getRtti() -> Rtti { let result = spine_path_attachment_get_rtti(wrappee) return Rtti(result) } public func getLengths() -> ArrayFloat { return spine_path_attachment_get_lengths(wrappee) } public func setLengths(inValue: ArrayFloat) { spine_path_attachment_set_lengths(wrappee, inValue) } public func getClosed() -> Bool { return spine_path_attachment_get_closed(wrappee) != 0 } public func setClosed(inValue: Bool) { spine_path_attachment_set_closed(wrappee, inValue ? 1 : 0) } public func getConstantSpeed() -> Bool { return spine_path_attachment_get_constant_speed(wrappee) != 0 } public func setConstantSpeed(inValue: Bool) { spine_path_attachment_set_constant_speed(wrappee, inValue ? 1 : 0) } public func getColor() -> Color { let result = spine_path_attachment_get_color(wrappee) return Color(result) } public func copy() -> Attachment { let result = spine_path_attachment_copy(wrappee) return Attachment(result) } public func computeWorldVertices(skeleton: Skeleton, slot: Slot, start: size_t, count: size_t, worldVertices: UnsafeMutablePointer?, offset: size_t, stride: size_t) { spine_path_attachment_compute_world_vertices_1(wrappee, skeleton.wrappee, slot.wrappee, start, count, worldVertices, offset, stride) } public func computeWorldVertices(skeleton: Skeleton, slot: Slot, start: size_t, count: size_t, worldVertices: ArrayFloat, offset: size_t, stride: size_t) { spine_path_attachment_compute_world_vertices_2(wrappee, skeleton.wrappee, slot.wrappee, start, count, worldVertices, offset, stride) } public func getId() -> Int32 { return spine_path_attachment_get_id(wrappee) } public func getBones() -> ArrayInt { return spine_path_attachment_get_bones(wrappee) } public func setBones(bones: ArrayInt) { spine_path_attachment_set_bones(wrappee, bones) } public func getVertices() -> ArrayFloat { return spine_path_attachment_get_vertices(wrappee) } public func setVertices(vertices: ArrayFloat) { spine_path_attachment_set_vertices(wrappee, vertices) } public func getWorldVerticesLength() -> size_t { return spine_path_attachment_get_world_vertices_length(wrappee) } public func setWorldVerticesLength(inValue: size_t) { spine_path_attachment_set_world_vertices_length(wrappee, inValue) } public func getTimelineAttachment() -> Attachment { let result = spine_path_attachment_get_timeline_attachment(wrappee) return Attachment(result) } public func setTimelineAttachment(attachment: Attachment) { spine_path_attachment_set_timeline_attachment(wrappee, attachment.wrappee) } public func copyTo(other: VertexAttachment) { spine_path_attachment_copy_to(wrappee, other.wrappee) } public func getName() -> String? { let result = spine_path_attachment_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func getRefCount() -> Int32 { return spine_path_attachment_get_ref_count(wrappee) } public func reference() { spine_path_attachment_reference(wrappee) } public func dereference() { spine_path_attachment_dereference(wrappee) } public func rtti() -> Rtti { let result = spine_path_attachment_rtti(wrappee) return Rtti(result) } deinit { spine_path_attachment_dispose(wrappee) } }