// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpinePhysicsConstraintData) @objcMembers public final class PhysicsConstraintData: PosedData, ConstraintData { internal let wrappee: spine_physics_constraint_data internal init(_ wrappee: spine_physics_constraint_data) { self.wrappee = wrappee super.init(wrappee) } public convenience init(name: String?) { let ptr = spine_physics_constraint_data_create(name) self.init(ptr) } public func getRtti() -> Rtti { let result = spine_physics_constraint_data_get_rtti(wrappee) return Rtti(result) } public func createMethod(skeleton: Skeleton) -> Constraint { let result = spine_physics_constraint_data_create_method(wrappee, skeleton.wrappee) return Constraint(result) } public func getBone() -> BoneData { let result = spine_physics_constraint_data_get_bone(wrappee) return BoneData(result) } public func setBone(bone: BoneData) { spine_physics_constraint_data_set_bone(wrappee, bone.wrappee) } public func getStep() -> Float { return spine_physics_constraint_data_get_step(wrappee) } public func setStep(step: Float) { spine_physics_constraint_data_set_step(wrappee, step) } public func getX() -> Float { return spine_physics_constraint_data_get_x(wrappee) } public func setX(x: Float) { spine_physics_constraint_data_set_x(wrappee, x) } public func getY() -> Float { return spine_physics_constraint_data_get_y(wrappee) } public func setY(y: Float) { spine_physics_constraint_data_set_y(wrappee, y) } public func getRotate() -> Float { return spine_physics_constraint_data_get_rotate(wrappee) } public func setRotate(rotate: Float) { spine_physics_constraint_data_set_rotate(wrappee, rotate) } public func getScaleX() -> Float { return spine_physics_constraint_data_get_scale_x(wrappee) } public func setScaleX(scaleX: Float) { spine_physics_constraint_data_set_scale_x(wrappee, scaleX) } public func getShearX() -> Float { return spine_physics_constraint_data_get_shear_x(wrappee) } public func setShearX(shearX: Float) { spine_physics_constraint_data_set_shear_x(wrappee, shearX) } public func getLimit() -> Float { return spine_physics_constraint_data_get_limit(wrappee) } public func setLimit(limit: Float) { spine_physics_constraint_data_set_limit(wrappee, limit) } public func getInertiaGlobal() -> Bool { return spine_physics_constraint_data_get_inertia_global(wrappee) != 0 } public func setInertiaGlobal(inertiaGlobal: Bool) { spine_physics_constraint_data_set_inertia_global(wrappee, inertiaGlobal ? 1 : 0) } public func getStrengthGlobal() -> Bool { return spine_physics_constraint_data_get_strength_global(wrappee) != 0 } public func setStrengthGlobal(strengthGlobal: Bool) { spine_physics_constraint_data_set_strength_global(wrappee, strengthGlobal ? 1 : 0) } public func getDampingGlobal() -> Bool { return spine_physics_constraint_data_get_damping_global(wrappee) != 0 } public func setDampingGlobal(dampingGlobal: Bool) { spine_physics_constraint_data_set_damping_global(wrappee, dampingGlobal ? 1 : 0) } public func getMassGlobal() -> Bool { return spine_physics_constraint_data_get_mass_global(wrappee) != 0 } public func setMassGlobal(massGlobal: Bool) { spine_physics_constraint_data_set_mass_global(wrappee, massGlobal ? 1 : 0) } public func getWindGlobal() -> Bool { return spine_physics_constraint_data_get_wind_global(wrappee) != 0 } public func setWindGlobal(windGlobal: Bool) { spine_physics_constraint_data_set_wind_global(wrappee, windGlobal ? 1 : 0) } public func getGravityGlobal() -> Bool { return spine_physics_constraint_data_get_gravity_global(wrappee) != 0 } public func setGravityGlobal(gravityGlobal: Bool) { spine_physics_constraint_data_set_gravity_global(wrappee, gravityGlobal ? 1 : 0) } public func getMixGlobal() -> Bool { return spine_physics_constraint_data_get_mix_global(wrappee) != 0 } public func setMixGlobal(mixGlobal: Bool) { spine_physics_constraint_data_set_mix_global(wrappee, mixGlobal ? 1 : 0) } public func getName() -> String? { let result = spine_physics_constraint_data_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func getSkinRequired() -> Bool { return spine_physics_constraint_data_get_skin_required(wrappee) != 0 } public func getSetupPose() -> PhysicsConstraintPose { let result = spine_physics_constraint_data_get_setup_pose(wrappee) return PhysicsConstraintPose(result) } public func setSkinRequired(skinRequired: Bool) { spine_physics_constraint_data_set_skin_required(wrappee, skinRequired ? 1 : 0) } public func rtti() -> Rtti { let result = spine_physics_constraint_data_rtti(wrappee) return Rtti(result) } deinit { spine_physics_constraint_data_dispose(wrappee) } }