// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpinePointAttachment) @objcMembers public final class PointAttachment: Attachment { internal let wrappee: spine_point_attachment internal init(_ wrappee: spine_point_attachment) { self.wrappee = wrappee super.init(wrappee) } public convenience init(name: String?) { let ptr = spine_point_attachment_create(name) self.init(ptr) } public func getRtti() -> Rtti { let result = spine_point_attachment_get_rtti(wrappee) return Rtti(result) } public func getX() -> Float { return spine_point_attachment_get_x(wrappee) } public func setX(inValue: Float) { spine_point_attachment_set_x(wrappee, inValue) } public func getY() -> Float { return spine_point_attachment_get_y(wrappee) } public func setY(inValue: Float) { spine_point_attachment_set_y(wrappee, inValue) } public func getRotation() -> Float { return spine_point_attachment_get_rotation(wrappee) } public func setRotation(inValue: Float) { spine_point_attachment_set_rotation(wrappee, inValue) } public func getColor() -> Color { let result = spine_point_attachment_get_color(wrappee) return Color(result) } public func computeWorldPosition(bone: BonePose, ox: UnsafeMutablePointer?, oy: UnsafeMutablePointer?) { spine_point_attachment_compute_world_position(wrappee, bone.wrappee, ox, oy) } public func computeWorldRotation(bone: BonePose) -> Float { return spine_point_attachment_compute_world_rotation(wrappee, bone.wrappee) } public func copy() -> Attachment { let result = spine_point_attachment_copy(wrappee) return Attachment(result) } public func getName() -> String? { let result = spine_point_attachment_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func getRefCount() -> Int32 { return spine_point_attachment_get_ref_count(wrappee) } public func reference() { spine_point_attachment_reference(wrappee) } public func dereference() { spine_point_attachment_dereference(wrappee) } public func rtti() -> Rtti { let result = spine_point_attachment_rtti(wrappee) return Rtti(result) } deinit { spine_point_attachment_dispose(wrappee) } }