// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineRenderCommand) @objcMembers public final class RenderCommand: NSObject { internal let wrappee: spine_render_command internal init(_ wrappee: spine_render_command) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? RenderCommand else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public func getPositions() -> UnsafeMutablePointer? { return spine_render_command_get_positions(wrappee) } public func getUvs() -> UnsafeMutablePointer? { return spine_render_command_get_uvs(wrappee) } public func getColors() -> OpaquePointer? { return spine_render_command_get_colors(wrappee) } public func getDarkColors() -> OpaquePointer? { return spine_render_command_get_dark_colors(wrappee) } public func getNumVertices() -> Int32 { return spine_render_command_get_num_vertices(wrappee) } public func getIndices() -> OpaquePointer? { return spine_render_command_get_indices(wrappee) } public func getNumIndices() -> Int32 { return spine_render_command_get_num_indices(wrappee) } public func getBlendMode() -> BlendMode { return spine_render_command_get_blend_mode(wrappee) } public func getTexture() -> OpaquePointer? { return spine_render_command_get_texture(wrappee) } public func getNext() -> RenderCommand { let result = spine_render_command_get_next(wrappee) return RenderCommand(result) } deinit { spine_render_command_dispose(wrappee) } }