// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineSkeletonData) @objcMembers public final class SkeletonData: NSObject { internal let wrappee: spine_skeleton_data internal init(_ wrappee: spine_skeleton_data) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? SkeletonData else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init() { let ptr = spine_skeleton_data_create() self.init(ptr) } public func findBone(boneName: String?) -> BoneData { let result = spine_skeleton_data_find_bone(wrappee, boneName?.cString(using: .utf8)) return BoneData(result) } public func findSlot(slotName: String?) -> SlotData { let result = spine_skeleton_data_find_slot(wrappee, slotName?.cString(using: .utf8)) return SlotData(result) } public func findSkin(skinName: String?) -> Skin { let result = spine_skeleton_data_find_skin(wrappee, skinName?.cString(using: .utf8)) return Skin(result) } public func findEvent(eventDataName: String?) -> EventData { let result = spine_skeleton_data_find_event(wrappee, eventDataName?.cString(using: .utf8)) return EventData(result) } public func findAnimation(animationName: String?) -> Animation { let result = spine_skeleton_data_find_animation(wrappee, animationName?.cString(using: .utf8)) return Animation(result) } public func getName() -> String? { let result = spine_skeleton_data_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func setName(inValue: String?) { spine_skeleton_data_set_name(wrappee, inValue?.cString(using: .utf8)) } public func getBones() -> ArrayBoneData { return spine_skeleton_data_get_bones(wrappee) } public func getSlots() -> ArraySlotData { return spine_skeleton_data_get_slots(wrappee) } public func getSkins() -> ArraySkin { return spine_skeleton_data_get_skins(wrappee) } public func getDefaultSkin() -> Skin { let result = spine_skeleton_data_get_default_skin(wrappee) return Skin(result) } public func setDefaultSkin(inValue: Skin) { spine_skeleton_data_set_default_skin(wrappee, inValue.wrappee) } public func getEvents() -> ArrayEventData { return spine_skeleton_data_get_events(wrappee) } public func getAnimations() -> ArrayAnimation { return spine_skeleton_data_get_animations(wrappee) } public func getConstraints() -> ArrayConstraintData { return spine_skeleton_data_get_constraints(wrappee) } public func getX() -> Float { return spine_skeleton_data_get_x(wrappee) } public func setX(inValue: Float) { spine_skeleton_data_set_x(wrappee, inValue) } public func getY() -> Float { return spine_skeleton_data_get_y(wrappee) } public func setY(inValue: Float) { spine_skeleton_data_set_y(wrappee, inValue) } public func getWidth() -> Float { return spine_skeleton_data_get_width(wrappee) } public func setWidth(inValue: Float) { spine_skeleton_data_set_width(wrappee, inValue) } public func getHeight() -> Float { return spine_skeleton_data_get_height(wrappee) } public func setHeight(inValue: Float) { spine_skeleton_data_set_height(wrappee, inValue) } public func getReferenceScale() -> Float { return spine_skeleton_data_get_reference_scale(wrappee) } public func setReferenceScale(inValue: Float) { spine_skeleton_data_set_reference_scale(wrappee, inValue) } public func getVersion() -> String? { let result = spine_skeleton_data_get_version(wrappee) return result != nil ? String(cString: result!) : nil } public func setVersion(inValue: String?) { spine_skeleton_data_set_version(wrappee, inValue?.cString(using: .utf8)) } public func getHash() -> String? { let result = spine_skeleton_data_get_hash(wrappee) return result != nil ? String(cString: result!) : nil } public func setHash(inValue: String?) { spine_skeleton_data_set_hash(wrappee, inValue?.cString(using: .utf8)) } public func getImagesPath() -> String? { let result = spine_skeleton_data_get_images_path(wrappee) return result != nil ? String(cString: result!) : nil } public func setImagesPath(inValue: String?) { spine_skeleton_data_set_images_path(wrappee, inValue?.cString(using: .utf8)) } public func getAudioPath() -> String? { let result = spine_skeleton_data_get_audio_path(wrappee) return result != nil ? String(cString: result!) : nil } public func setAudioPath(inValue: String?) { spine_skeleton_data_set_audio_path(wrappee, inValue?.cString(using: .utf8)) } public func getFps() -> Float { return spine_skeleton_data_get_fps(wrappee) } public func setFps(inValue: Float) { spine_skeleton_data_set_fps(wrappee, inValue) } deinit { spine_skeleton_data_dispose(wrappee) } }