// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineTextureRegion) @objcMembers public final class TextureRegion: NSObject { internal let wrappee: spine_texture_region internal init(_ wrappee: spine_texture_region) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? TextureRegion else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init() { let ptr = spine_texture_region_create() self.init(ptr) } public func getRtti() -> Rtti { let result = spine_texture_region_get_rtti(wrappee) return Rtti(result) } public func getU() -> Float { return spine_texture_region_get_u(wrappee) } public func setU(value: Float) { spine_texture_region_set_u(wrappee, value) } public func getV() -> Float { return spine_texture_region_get_v(wrappee) } public func setV(value: Float) { spine_texture_region_set_v(wrappee, value) } public func getU2() -> Float { return spine_texture_region_get_u2(wrappee) } public func setU2(value: Float) { spine_texture_region_set_u2(wrappee, value) } public func getV2() -> Float { return spine_texture_region_get_v2(wrappee) } public func setV2(value: Float) { spine_texture_region_set_v2(wrappee, value) } public func getRegionWidth() -> Int32 { return spine_texture_region_get_region_width(wrappee) } public func setRegionWidth(value: Int32) { spine_texture_region_set_region_width(wrappee, value) } public func getRegionHeight() -> Int32 { return spine_texture_region_get_region_height(wrappee) } public func setRegionHeight(value: Int32) { spine_texture_region_set_region_height(wrappee, value) } public func rtti() -> Rtti { let result = spine_texture_region_rtti(wrappee) return Rtti(result) } deinit { spine_texture_region_dispose(wrappee) } }