// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineToProperty) @objcMembers public final class ToProperty: NSObject { internal let wrappee: spine_to_property internal init(_ wrappee: spine_to_property) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? ToProperty else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public func getRtti() -> Rtti { let result = spine_to_property_get_rtti(wrappee) return Rtti(result) } public func mix(pose: TransformConstraintPose) -> Float { return spine_to_property_mix(wrappee, pose.wrappee) } public func apply(skeleton: Skeleton, pose: TransformConstraintPose, bone: BonePose, value: Float, local: Bool, additive: Bool) { spine_to_property_apply(wrappee, skeleton.wrappee, pose.wrappee, bone.wrappee, value, local ? 1 : 0, additive ? 1 : 0) } public func rtti() -> Rtti { let result = spine_to_property_rtti(wrappee) return Rtti(result) } public func getOffset() -> Float { return spine_to_property_get__offset(wrappee) } public func setOffset(value: Float) { spine_to_property_set__offset(wrappee, value) } public func getMax() -> Float { return spine_to_property_get__max(wrappee) } public func setMax(value: Float) { spine_to_property_set__max(wrappee, value) } public func getScale() -> Float { return spine_to_property_get__scale(wrappee) } public func setScale(value: Float) { spine_to_property_set__scale(wrappee, value) } deinit { spine_to_property_dispose(wrappee) } }