/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using UnityEngine;
using Spine;
/// Loads and stores a Spine atlas and list of materials.
public class AtlasAsset : ScriptableObject {
public TextAsset atlasFile;
public Material[] materials;
private Atlas atlas;
public void Clear () {
atlas = null;
}
/// The atlas or null if it could not be loaded.
public Atlas GetAtlas () {
if (atlasFile == null) {
Debug.LogError("Atlas file not set for atlas asset: " + name, this);
Clear();
return null;
}
if (materials == null || materials.Length == 0) {
Debug.LogError("Materials not set for atlas asset: " + name, this);
Clear();
return null;
}
if (atlas != null)
return atlas;
try {
atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this));
atlas.FlipV();
return atlas;
} catch (Exception ex) {
Debug.LogError("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
}
}
public class MaterialsTextureLoader : TextureLoader {
AtlasAsset atlasAsset;
public MaterialsTextureLoader (AtlasAsset atlasAsset) {
this.atlasAsset = atlasAsset;
}
public void Load (AtlasPage page, String path) {
String name = Path.GetFileNameWithoutExtension(path);
Material material = null;
foreach (Material other in atlasAsset.materials) {
if (other.mainTexture == null) {
Debug.LogError("Material is missing texture: " + other.name, other);
return;
}
if (other.mainTexture.name == name) {
material = other;
break;
}
}
if (material == null) {
Debug.LogError("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset);
return;
}
page.rendererObject = material;
page.width = material.mainTexture.width;
page.height = material.mainTexture.height;
}
public void Unload (object texture) {
}
}