#include "deform_timeline.h" #include using namespace spine; spine_deform_timeline spine_deform_timeline_create(size_t frameCount, size_t bezierCount, int slotIndex, spine_vertex_attachment attachment) { return (spine_deform_timeline) new (__FILE__, __LINE__) DeformTimeline(frameCount, bezierCount, slotIndex, *((VertexAttachment *) attachment)); } void spine_deform_timeline_dispose(spine_deform_timeline self) { delete (DeformTimeline *) self; } spine_rtti spine_deform_timeline_get_rtti(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_deform_timeline_set_frame(spine_deform_timeline self, int frameIndex, float time, spine_array_float vertices) { DeformTimeline *_self = (DeformTimeline *) self; _self->setFrame(frameIndex, time, *((Array *) vertices)); } spine_vertex_attachment spine_deform_timeline_get_attachment(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return (spine_vertex_attachment) &_self->getAttachment(); } void spine_deform_timeline_set_attachment(spine_deform_timeline self, spine_vertex_attachment inValue) { DeformTimeline *_self = (DeformTimeline *) self; _self->setAttachment(*((VertexAttachment *) inValue)); } void spine_deform_timeline_set_bezier(spine_deform_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { DeformTimeline *_self = (DeformTimeline *) self; _self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_deform_timeline_get_curve_percent(spine_deform_timeline self, float time, int frame) { DeformTimeline *_self = (DeformTimeline *) self; return _self->getCurvePercent(time, frame); } size_t spine_deform_timeline_get_frame_count(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return _self->getFrameCount(); } void spine_deform_timeline_apply(spine_deform_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { DeformTimeline *_self = (DeformTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } int spine_deform_timeline_get_slot_index(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return _self->getSlotIndex(); } void spine_deform_timeline_set_slot_index(spine_deform_timeline self, int inValue) { DeformTimeline *_self = (DeformTimeline *) self; _self->setSlotIndex(inValue); } void spine_deform_timeline_set_linear(spine_deform_timeline self, size_t frame) { DeformTimeline *_self = (DeformTimeline *) self; _self->setLinear(frame); } void spine_deform_timeline_set_stepped(spine_deform_timeline self, size_t frame) { DeformTimeline *_self = (DeformTimeline *) self; _self->setStepped(frame); } float spine_deform_timeline_get_bezier_value(spine_deform_timeline self, float time, size_t frame, size_t valueOffset, size_t i) { DeformTimeline *_self = (DeformTimeline *) self; return _self->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_deform_timeline_get_curves(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return (spine_array_float) &_self->getCurves(); } size_t spine_deform_timeline_get_frame_entries(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return _self->getFrameEntries(); } spine_array_float spine_deform_timeline_get_frames(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_deform_timeline_get_duration(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_deform_timeline_get_property_ids(spine_deform_timeline self) { DeformTimeline *_self = (DeformTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_deform_timeline_rtti(void) { return (spine_rtti) &DeformTimeline::rtti; }