/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #pragma warning ( disable : 4710 ) using namespace Spine; void loadBinary(const String &binaryFile, const String &atlasFile, Atlas *&atlas, SkeletonData *&skeletonData, AnimationStateData *&stateData, Skeleton *&skeleton, AnimationState *&state) { atlas = new(__FILE__, __LINE__) Atlas(atlasFile, NULL); assert(atlas != NULL); SkeletonBinary binary(atlas); skeletonData = binary.readSkeletonDataFile(binaryFile); assert(skeletonData); skeleton = new(__FILE__, __LINE__) Skeleton(skeletonData); assert(skeleton != NULL); stateData = new(__FILE__, __LINE__) AnimationStateData(skeletonData); assert(stateData != NULL); stateData->setDefaultMix(0.4f); state = new(__FILE__, __LINE__) AnimationState(stateData); } void loadJson(const String &jsonFile, const String &atlasFile, Atlas *&atlas, SkeletonData *&skeletonData, AnimationStateData *&stateData, Skeleton *&skeleton, AnimationState *&state) { atlas = new(__FILE__, __LINE__) Atlas(atlasFile, NULL); assert(atlas != NULL); SkeletonJson json(atlas); skeletonData = json.readSkeletonDataFile(jsonFile); assert(skeletonData); skeleton = new(__FILE__, __LINE__) Skeleton(skeletonData); assert(skeleton != NULL); stateData = new(__FILE__, __LINE__) AnimationStateData(skeletonData); assert(stateData != NULL); stateData->setDefaultMix(0.4f); state = new(__FILE__, __LINE__) AnimationState(stateData); } void dispose(Atlas *atlas, SkeletonData *skeletonData, AnimationStateData *stateData, Skeleton *skeleton, AnimationState *state) { delete skeleton; delete state; delete stateData; delete skeletonData; delete atlas; } struct TestData { TestData(const String &jsonSkeleton, const String &binarySkeleton, const String &atlas) : _jsonSkeleton( jsonSkeleton), _binarySkeleton(binarySkeleton), _atlas(atlas) {} String _jsonSkeleton; String _binarySkeleton; String _atlas; }; void testLoading() { Vector testData; testData.add(TestData("testdata/coin/coin-pro.json", "testdata/coin/coin-pro.skel", "testdata/coin/coin.atlas")); /*testData.add(TestData("testdata/goblins/goblins-pro.json", "testdata/goblins/goblins-pro.skel", "testdata/goblins/goblins.atlas")); testData.add(TestData("testdata/raptor/raptor-pro.json", "testdata/raptor/raptor-pro.skel", "testdata/raptor/raptor.atlas")); testData.add(TestData("testdata/spineboy/spineboy-pro.json", "testdata/spineboy/spineboy-pro.skel", "testdata/spineboy/spineboy.atlas")); testData.add(TestData("testdata/stretchyman/stretchyman-pro.json", "testdata/stretchyman/stretchyman-pro.skel", "testdata/stretchyman/stretchyman.atlas")); testData.add(TestData("testdata/tank/tank-pro.json", "testdata/tank/tank-pro.skel", "testdata/tank/tank.atlas"));*/ for (size_t i = 0; i < testData.size(); i++) { TestData &data = testData[i]; Atlas *atlas = NULL; SkeletonData *skeletonData = NULL; AnimationStateData *stateData = NULL; Skeleton *skeleton = NULL; AnimationState *state = NULL; printf("Loading %s\n", data._jsonSkeleton.buffer()); loadJson(data._jsonSkeleton, data._atlas, atlas, skeletonData, stateData, skeleton, state); dispose(atlas, skeletonData, stateData, skeleton, state); printf("Loading %s\n", data._binarySkeleton.buffer()); loadBinary(data._binarySkeleton, data._atlas, atlas, skeletonData, stateData, skeleton, state); dispose(atlas, skeletonData, stateData, skeleton, state); } } int main(int argc, char **argv) { DebugExtension *ext = new DebugExtension(); SpineExtension::setInstance(ext); testLoading(); ext->reportLeaks(); }