/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package flixelExamples; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.FlxG; import flixel.group.FlxSpriteGroup; import spine.flixel.SkeletonSprite; import spine.flixel.FlixelTextureLoader; import flixel.FlxState; import openfl.utils.Assets; import spine.SkeletonData; import spine.animation.AnimationStateData; import spine.atlas.TextureAtlas; class EventsExample extends FlxState { var loadBinary = true; override public function create():Void { FlxG.cameras.bgColor = 0xffa1b2b0; var button = new FlxButton(0, 0, "Next scene", () -> FlxG.switchState(() -> new FlixelState())); button.setPosition(FlxG.width * .75, FlxG.height / 10); add(button); var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new FlixelTextureLoader("assets/spineboy.atlas")); var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/spineboy-pro.skel") : Assets.getText("assets/spineboy-pro.json"), atlas, .25); var animationStateData = new AnimationStateData(data); animationStateData.defaultMix = 0.25; var skeletonSprite = new SkeletonSprite(data, animationStateData); // add callback to the AnimationState skeletonSprite.state.onStart.add(entry -> log('Started animation ${entry.animation.name}')); skeletonSprite.state.onInterrupt.add(entry -> log('Interrupted animation ${entry.animation.name}')); skeletonSprite.state.onEnd.add(entry -> log('Ended animation ${entry.animation.name}')); skeletonSprite.state.onDispose.add(entry -> log('Disposed animation ${entry.animation.name}')); skeletonSprite.state.onComplete.add(entry -> log('Completed animation ${entry.animation.name}')); skeletonSprite.state.setAnimationByName(0, "walk", true); var trackEntry = skeletonSprite.state.addAnimationByName(0, "run", true, 3); skeletonSprite.setBoundingBox(trackEntry.animation); skeletonSprite.setBoundingBox(); skeletonSprite.screenCenter(); skeletonSprite.skeleton.setBonesToSetupPose(); add(skeletonSprite); trackEntry.onEvent.add( (entry, event) -> log('Custom event for ${entry.animation.name}: ${event.data.name}')); add(textContainer); super.create(); } private var textContainer = new FlxSpriteGroup(); private var logs = new Array(); private var logsNumber = 0; private var yOffset = 12; private function log(text:String) { var length = logs.length; var newLog = new FlxText(250, 30, text); newLog.x = 50; newLog.y = 20 + yOffset * logsNumber++; newLog.color = 0xffffffff; textContainer.add(newLog); if (logs.length < 35) { logs.push(newLog); } else { logs.shift().destroy(); logs.push(newLog); textContainer.y -= yOffset; } } }