// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class SpineUETarget : TargetRules { public SpineUETarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "SpineUE" }); } }