import SwiftUI import Spine struct DisableRendering: View { @StateObject var controller = SpineController( onInitialized: { controller in controller.animationState.setAnimationByName( trackIndex: 0, animationName: "walk", loop: true ) } ) @State var isRendering: Bool? var body: some View { VStack { List { VStack(alignment: .leading) { Text("Scroll spine boy out of the viewport") Text("Rendering is disabled when the spine view moves out of the viewport, preserving CPU/GPU resources.") .foregroundColor(.secondary) } SpineView( from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"), controller: controller, isRendering: $isRendering ) .frame(minHeight: 200) .onAppear { isRendering = true print("rendering enabled") } .onDisappear { isRendering = false print("rendering disabled") } Text("Foo") .frame(minHeight: 400) Text("Bar") .frame(minHeight: 400) Text("Baz") .frame(minHeight: 400) } } .navigationTitle("Disable Rendering") .navigationBarTitleDisplayMode(.inline) } } #Preview { DisableRendering() }