/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpinePathConstraint.h" #include "SpineBone.h" #include "SpineCommon.h" void SpinePathConstraint::_bind_methods() { ClassDB::bind_method(D_METHOD("update"), &SpinePathConstraint::update); ClassDB::bind_method(D_METHOD("get_order"), &SpinePathConstraint::get_order); ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraint::get_position); ClassDB::bind_method(D_METHOD("set_position", "v"), &SpinePathConstraint::set_position); ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraint::get_spacing); ClassDB::bind_method(D_METHOD("set_spacing", "v"), &SpinePathConstraint::set_spacing); ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraint::get_mix_rotate); ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpinePathConstraint::set_mix_rotate); ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraint::get_mix_x); ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpinePathConstraint::set_mix_x); ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraint::get_mix_y); ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpinePathConstraint::set_mix_y); ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraint::get_bones); ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraint::get_target); ClassDB::bind_method(D_METHOD("set_target", "v"), &SpinePathConstraint::set_target); ClassDB::bind_method(D_METHOD("get_data"), &SpinePathConstraint::get_data); ClassDB::bind_method(D_METHOD("is_active"), &SpinePathConstraint::is_active); ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active); } SpinePathConstraint::SpinePathConstraint() : path_constraint(nullptr), sprite(nullptr) { } void SpinePathConstraint::update() { SPINE_CHECK(path_constraint,) path_constraint->update(); } int SpinePathConstraint::get_order() { SPINE_CHECK(path_constraint, 0) return path_constraint->getOrder(); } float SpinePathConstraint::get_position() { SPINE_CHECK(path_constraint, 0) return path_constraint->getPosition(); } void SpinePathConstraint::set_position(float v) { SPINE_CHECK(path_constraint,) path_constraint->setPosition(v); } float SpinePathConstraint::get_spacing() { SPINE_CHECK(path_constraint, 0) return path_constraint->getSpacing(); } void SpinePathConstraint::set_spacing(float v) { SPINE_CHECK(path_constraint,) path_constraint->setSpacing(v); } float SpinePathConstraint::get_mix_rotate() { SPINE_CHECK(path_constraint, 0) return path_constraint->getMixRotate(); } void SpinePathConstraint::set_mix_rotate(float v) { SPINE_CHECK(path_constraint,) path_constraint->setMixRotate(v); } float SpinePathConstraint::get_mix_x() { SPINE_CHECK(path_constraint, 0) return path_constraint->getMixX(); } void SpinePathConstraint::set_mix_x(float v) { SPINE_CHECK(path_constraint,) path_constraint->setMixX(v); } float SpinePathConstraint::get_mix_y() { SPINE_CHECK(path_constraint, 0) return path_constraint->getMixY(); } void SpinePathConstraint::set_mix_y(float v) { SPINE_CHECK(path_constraint,) path_constraint->setMixY(v); } Array SpinePathConstraint::get_bones() { Array result; SPINE_CHECK(path_constraint, result) auto &bones = path_constraint->getBones(); result.resize((int)bones.size()); for (int i = 0; i < bones.size(); ++i) { auto bone = bones[i]; Ref bone_ref(memnew(SpineBone)); bone_ref->set_spine_object(sprite, bone); result[i] = bone_ref; } return result; } Ref SpinePathConstraint::get_target() { SPINE_CHECK(path_constraint, nullptr) auto target = path_constraint->getTarget(); if (!target) return nullptr; Ref target_ref(memnew(SpineSlot)); target_ref->set_spine_object(sprite, target); return target_ref; } void SpinePathConstraint::set_target(Ref v) { SPINE_CHECK(path_constraint,) path_constraint->setTarget(v.is_valid() ? v->get_spine_object() : nullptr); } Ref SpinePathConstraint::get_data() { SPINE_CHECK(path_constraint, nullptr) auto &data = path_constraint->getData(); Ref data_ref(memnew(SpinePathConstraintData)); data_ref->set_spine_object(&data); return data_ref; } bool SpinePathConstraint::is_active() { SPINE_CHECK(path_constraint, false) return path_constraint->isActive(); } void SpinePathConstraint::set_active(bool v) { SPINE_CHECK(path_constraint,) path_constraint->setActive(v); }