#include "skeleton_clipping.h" #include using namespace spine; spine_skeleton_clipping spine_skeleton_clipping_create(void) { return (spine_skeleton_clipping) new (__FILE__, __LINE__) SkeletonClipping(); } void spine_skeleton_clipping_dispose(spine_skeleton_clipping self) { delete (SkeletonClipping *) self; } size_t spine_skeleton_clipping_clip_start(spine_skeleton_clipping self, spine_skeleton skeleton, spine_slot slot, /*@null*/ spine_clipping_attachment clip) { SkeletonClipping *_self = (SkeletonClipping *) self; return _self->clipStart(*((Skeleton *) skeleton), *((Slot *) slot), (ClippingAttachment *) clip); } void spine_skeleton_clipping_clip_end_1(spine_skeleton_clipping self, spine_slot slot) { SkeletonClipping *_self = (SkeletonClipping *) self; _self->clipEnd(*((Slot *) slot)); } void spine_skeleton_clipping_clip_end_2(spine_skeleton_clipping self) { SkeletonClipping *_self = (SkeletonClipping *) self; _self->clipEnd(); } bool spine_skeleton_clipping_clip_triangles_1(spine_skeleton_clipping self, /*@null*/ float *vertices, /*@null*/ unsigned short *triangles, size_t trianglesLength) { SkeletonClipping *_self = (SkeletonClipping *) self; return _self->clipTriangles(vertices, triangles, trianglesLength); } bool spine_skeleton_clipping_clip_triangles_2(spine_skeleton_clipping self, /*@null*/ float *vertices, /*@null*/ unsigned short *triangles, size_t trianglesLength, /*@null*/ float *uvs, size_t stride) { SkeletonClipping *_self = (SkeletonClipping *) self; return _self->clipTriangles(vertices, triangles, trianglesLength, uvs, stride); } bool spine_skeleton_clipping_clip_triangles_3(spine_skeleton_clipping self, spine_array_float vertices, spine_array_unsigned_short triangles, spine_array_float uvs, size_t stride) { SkeletonClipping *_self = (SkeletonClipping *) self; return _self->clipTriangles(*((Array *) vertices), *((Array *) triangles), *((Array *) uvs), stride); } bool spine_skeleton_clipping_is_clipping(spine_skeleton_clipping self) { SkeletonClipping *_self = (SkeletonClipping *) self; return _self->isClipping(); } spine_array_float spine_skeleton_clipping_get_clipped_vertices(spine_skeleton_clipping self) { SkeletonClipping *_self = (SkeletonClipping *) self; return (spine_array_float) &_self->getClippedVertices(); } spine_array_unsigned_short spine_skeleton_clipping_get_clipped_triangles(spine_skeleton_clipping self) { SkeletonClipping *_self = (SkeletonClipping *) self; return (spine_array_unsigned_short) &_self->getClippedTriangles(); } spine_array_float spine_skeleton_clipping_get_clipped_u_vs(spine_skeleton_clipping self) { SkeletonClipping *_self = (SkeletonClipping *) self; return (spine_array_float) &_self->getClippedUVs(); }