/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class PathConstraintData { internal String name; internal ExposedList bones = new ExposedList(); internal SlotData target; internal PositionMode positionMode; internal SpacingMode spacingMode; internal RotateMode rotateMode; internal float offsetRotation; internal float position, spacing, rotateMix, translateMix; public ExposedList Bones { get { return bones; } } public SlotData Target { get { return target; } set { target = value; } } public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } } public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } } public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } } public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } } public float Position { get { return position; } set { position = value; } } public float Spacing { get { return spacing; } set { spacing = value; } } public float RotateMix { get { return rotateMix; } set { rotateMix = value; } } public float TranslateMix { get { return translateMix; } set { translateMix = value; } } public String Name { get { return name; } } public PathConstraintData (String name) { if (name == null) throw new ArgumentNullException("name", "name cannot be null."); this.name = name; } } public enum PositionMode { Fixed, Percent } public enum SpacingMode { Length, Fixed, Percent } public enum RotateMode { Tangent, Chain, ChainScale } }