using UnityEngine; using System.Collections; public class SpineboyBeginnerInput : MonoBehaviour { #region Inspector public string horizontalAxis = "Horizontal"; public string attackButton = "Fire1"; public string jumpButton = "Jump"; public SpineboyBeginnerModel model; void OnValidate () { if (model == null) model = GetComponent(); } #endregion void Update () { if (model == null) return; float currentHorizontal = Input.GetAxisRaw(horizontalAxis); model.TryMove(currentHorizontal); if (Input.GetButton(attackButton)) model.TryShoot(); if (Input.GetButtonDown(jumpButton)) model.TryJump(); } }