# 4.2.22 * Fix multiply blend mode, see https://esotericsoftware.com/forum/d/25369-spine-flutter-slot%E6%B7%B7%E5%90%88%E6%A8%A1%E5%BC%8F%E5%90%8Ealpha%E4%B8%A2%E5%A4%B1/2 # 4.2.21 * FilterQuality for texture atlas pages is now set to medium. It is configurable via `Atlas.filterQuality`. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362 * Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349 # 4.2.20 * Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431 # 4.2.19 * Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account. # 4.2.18 * Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well. # 4.1.13 * Fix multiply blend mode, see https://esotericsoftware.com/forum/d/25369-spine-flutter-slot%E6%B7%B7%E5%90%88%E6%A8%A1%E5%BC%8F%E5%90%8Ealpha%E4%B8%A2%E5%A4%B1/2 # 4.1.12 * FilterQuality for texture atlas pages is now set to medium. It is configurable via `Atlas.filterQuality`. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362 * Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349 # 4.1.11 * Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431 # 4.1.10 * Update WASM binaries # 4.1.9 *Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account. # 4.1.8 * Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well. # 4.2.17 * Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side. # 4.1.7 * Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side. # 4.2.16 * Fixed bug in path handling on Windows. # 4.1.6 * Fixed bug in path handling on Windows. # 4.2.15 * Updated http dependency to 1.1.0 # 4.1.5 * Updated http dependency to 1.1.0 # 4.2.14 * Merge changes from 4.1.4. # 4.1.4 * Fixes for WASM/web builds. # 4.2.13 * Fixes for Impeller. # 4.1.3 * Fixes for Impeller. # 4.2.12 * Merge changes from 4.1.1 and 4.1.2. # 4.1.2 * API documentation and minor cosmetics. # 4.1.1 * Backport to 4.1 spine-runtimes branch. * Blend mode support. * Hot-reload support. The underlying `SkeletonDrawable` will be retained if the asset file names and type provided to the `SpineWidget` constructor has not changed. # 4.2.11 * Update README.md with setup and development instructions. # 4.2.10 * Update README.md to point to Junji's Dart-only Spine runtime. # 4.2.9 * Fix atlas parsing. # 4.2.8 * Change reversed positional argument order in `SpineWidget` constructors. # 4.2.7 * Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`. # 4.2.6 * Fix analyzer errors, fix code style to adhere to Dart standards. # 4.2.5 * Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms. # 0.0.4 * Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name. * Rename `Vector2` to `Vec2`. * Make the bundle configurable in `SpineWidget.asset()`. # 0.0.3 * Lower macOS deployment target to 10.11. # 0.0.2 * Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`. # 0.0.1 Initial test release.