------------------------------------------------------------------------------- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- -- 1. Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- 2. Redistributions in binary form must reproduce the above copyright notice, -- this list of conditions and the following disclaimer in the documentation -- and/or other materials provided with the distribution. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR -- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------ local SkeletonData = {} function SkeletonData.new () local self = { bones = {}, slots = {}, slotNameIndices = {}, skins = {}, animations = {} } function self:findBone (boneName) if not boneName then error("boneName cannot be nil.", 2) end for i,bone in ipairs(self.bones) do if bone.name == boneName then return bone end end return nil end function self:findBoneIndex (boneName) if not boneName then error("boneName cannot be nil.", 2) end for i,bone in ipairs(self.bones) do if bone.name == boneName then return i end end return -1 end function self:findSlot (slotName) if not slotName then error("slotName cannot be nil.", 2) end for i,slot in ipairs(self.slots) do if slot.name == slotName then return slot end end return nil end function self:findSlotIndex (slotName) if not slotName then error("slotName cannot be nil.", 2) end return slotNameIndices[slotName] or -1 end function self:findSkin (skinName) if not skinName then error("skinName cannot be nil.", 2) end for i,skin in ipairs(self.skins) do if skin.name == skinName then return skin end end return nil end function self:findAnimation (animationName) if not animationName then error("animationName cannot be nil.", 2) end for i,animation in ipairs(self.animations) do if animation.name == animationName then return animation end end return nil end return self end return SkeletonData