/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GODOT_SPINECOLLISIONSHAPEPROXY_H #define GODOT_SPINECOLLISIONSHAPEPROXY_H #include "scene/2d/collision_polygon_2d.h" #include class SpineSprite; class SpineAnimationState; class SpineSkeleton; class SpineCollisionShapeProxy : public CollisionPolygon2D { GDCLASS(SpineCollisionShapeProxy, CollisionPolygon2D) protected: static void _bind_methods(); NodePath sprite_path; String slot_name; bool sync_transform; spine::Vector scratch_vertices; protected: void _notification(int p_what); void _get_property_list(List *p_list) const; bool _get(const StringName &p_property, Variant &r_value) const; bool _set(const StringName &p_property, const Variant &p_value); SpineSprite *get_spine_sprite() const; spine::Slot *get_spine_slot(const String &slotName) const; void update_polygon_from_spine_sprite(SpineSprite *sprite); void clear_polygon(); void synchronize_transform(SpineSprite *sprite); void get_slot_names(Vector &slot_names) const; public: SpineCollisionShapeProxy(); ~SpineCollisionShapeProxy(); NodePath get_spine_sprite_path(); void set_spine_sprite_path(NodePath path); String get_slot() const; void set_slot(const String &slotName); bool get_sync_transform(); void set_sync_transform(bool sync_transform); }; #endif//GODOT_SPINECOLLISIONSHAPEPROXY_H