/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GODOT_SPINESKIN_H #define GODOT_SPINESKIN_H #include "core/variant_parser.h" #include #include "SpineAttachment.h" #include "SpineSkinAttachmentMapEntries.h" class SpineSkin : public Reference { GDCLASS(SpineSkin, Reference); protected: static void _bind_methods(); private: spine::Skin *skin; public: SpineSkin(); ~SpineSkin(); inline void set_spine_object(spine::Skin *s) { skin = s; } spine::Skin *get_spine_object() { return skin; } Ref init(const String &name); void set_attachment(uint64_t slot_index, const String &name, Ref attachment); Ref get_attachment(uint64_t slot_index, const String &name); void remove_attachment(uint64_t slot_index, const String &name); Array find_names_for_slot(uint64_t slot_index); Array find_attachments_for_slot(uint64_t slot_index); String get_skin_name(); void add_skin(Ref other); void copy_skin(Ref other); Ref get_attachments(); Array get_bones(); Array get_constraint(); }; #endif//GODOT_SPINESKIN_H